aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa aa ab ac ab ac ab aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa
aa ad ae af ag af ah ab ai ab aa ab aa aa aa aa ai aa aa aa aa aa aa aa aa
aa ad aj af af af af ak ab aa ab ai ab aa aa aa aa aa aa aa aa aa aa aa aa
aa ad aj af af af al ab ac ab aa ab aa ab aa aa aa aa aa aa aa ai aa aa aa
aa ad am an af af af ag ao ak ab ai ab aa ab aa aa aa ai aa aa aa aa aa aa
aa ad ap ab aq af af af al ab aa ab aa ad aa aa aa aa aa aa aa aa aa aa aa
aa ab ad ac ar aj af af af ah as ac ad aa ab ai aa aa aa ai aa aa aa aa aa
aa aa ab aq at af af af af af at al ad aa aa aa aa aa aa aa aa aa aa aa aa
aa ab aa ab am af af af af af af au ab aa aa aa aa aa aa aa aa aa aa aa aa
aa aa ab av af aw af an af af al ab aa ab aa aa aa aa aa aa aa ai aa aa aa
aa ab aa ab ap ab ap ab am af af ak ab aa aa aa aa ai aa aa aa aa aa aa aa
aa ac ab ac ab aa ab ae af af al ab aa aa aa aa aa aa aa aa aa aa ai aa aa
aa aq ag ax ah ab ae af af af af ak ab aa ab aa ab ac ab aa ab ai aa ad aa
aa ad aj af af ag af af af af al ab aa aa aa aa ae af ah ab ac ab ac ab aa
aa ad am af af af af af af af af ah ab aa aa ab aj af af ag af ag ay ak aa
aa ad aq af an af aw af aw af af af ah ad ab av af af af af af az al ab aa
aa ad ab ap ab ap ad aA ad aq af af al ab ac ab am af af af aw af af ak aa
aa ad ai ab aa ab ab ap ab ac am af af ag af ag af af af al ab aq al ab aa
aa ac ab ac ab ac ac ab ae af af af af af af af af af af af ak ab ap ab aa
aa aj ag af ag af af ag af af af af af af af af af af af aB ab ai aa aa aa
aa aj af af af af af af af af af af af af an af aw af au ab ai ad aa aa aa
aa aj af af aC af af af af af af af af aB ab ap ab ap ad aa ab aa aa ai aa
aa aq aw aw aw aw aw aw aw aw aw aw au ab aa ab aa ai ab aa aa aa aa aa aa
aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa aa

:def
monster = Crawler
monster = Slime
monster = Cave Bear
:a
pix("hills/hills_n4.png")
walk(0)
:aa
pix("hills/hills_n4.png")
walk(0)
:ab
pix("hills/hills_center.png")
walk(0)
:ac
pix("hills/hills_s2.png")
walk(0)
:ad
pix("hills/hills_n_center.png")
walk(0)
:ae
pix("hills/hills_e2.png")
walk(0)
:af
pix("grass.png")
walk(1)
:ag
pix("hills/hills_s.png")
walk(1)
:ah
pix("hills/hills_w2.png")
walk(0)
:ai
pix("hills/hills_n4_double.png")
walk(0)
:aj
pix("hills/hills_e.png")
walk(0)
:ak
pix("hills/hills_n3_e.png")
walk(0)
:al
pix("hills/hills_w.png")
walk(0)
:am
pix("hills/hills_e_double.png")
walk(0)
:an
pix("hills/hills_n_double.png")
walk(0)
:ao
pix("grass.png")
walk(1)
if(var("gold_3"), "=", 0)
	addpix("items/gold.png")
endif
Action
if(var("gold_3"), "=", 0)
	if(find("gold", 10), "=", 1)
		set("gold_3", "=", 1)
		delpix("items/gold.png")
	endif
endif
:ap
pix("hills/hills_n3.png")
walk(0)
:aq
pix("hills/hills_n2_w.png")
walk(0)
:ar
pix("hills/mine_n.png")
walk(1)
Action
move("level2.txt", 18, 9)
hero("hero_s")
:as
pix("hills/mine_n.png")
walk(1)
Action
move("island.txt", 9, 5)
hero("hero_s")
:at
pix("hills/mine_s.png")
walk(1)
:au
pix("hills/hills_n2_e.png")
walk(0)
:av
pix("hills/hills_n3_w.png")
walk(0)
:aw
pix("hills/hills_n.png")
walk(0)
:ax
pix("grass.png")
walk(1)
if(var("healing_potion_3"), "=", 0)
	addpix("items/healing_potion.png")
endif
Action
if(var("healing_potion_3"), "=", 0)
	if(find("healing potion", "a"), "=", 1)
		set("healing_potion_3", "=", 1)
		delpix("items/healing_potion.png")
	endif
endif
:ay
pix("grass.png")
walk(0)
:az
pix("house.png")
walk(0)
Action
move("farmhouse_outside.txt", 8, 16)
hero("hero_n")
:aA
pix("hills/hills_e_w.png")
walk(0)
:aB
pix("hills/hills_n2_e_double.png")
walk(0)
:aC
pix("grass.png")
walk(1)
if(var("super_healing_potion_found0"), "=", 0)
	addpix("items/super_healing_potion.png")
endif
Action
if(var("super_healing_potion_found0"), "=", 0)
	if(find("super healing potion", "a"), "=", 1)
		set("super_healing_potion_found0", "=", 1)
		delpix("items/super_healing_potion.png")
	endif
endif
